

It grants a +2 dodge bonus to AC and fast healing 2. Two times per day a red hand assassin can create a veil of red mist as a move-equivalent action. Activating or concentrating on maintaining a prayer attack does not provoke an attack of opportunity. At any point after 3 rounds, the assassin may make a coup de grace attack against the target, provided the target is still fascinated. The victim may attempt a new Will save to escape fascination each time a threat (other than the fascinating assassin) appears. He can maintain the fascination effect by concentrating. The intended victim becomes fascinated by this unless he makes a DC 18 Will save (if the assassin is only wielding one sawtooth sabre the DC is 16 instead).

The assassin holds his sawtooth sabres out, point down, and weaves the blade in the air within 30 feet of and visible to his intended victim. Gear +1 leather armor, 2 masterwork sawtooth sabres, 4 daggers, mask of the mantis, cloak of resistance +1Īs a standard action a red hand assassin may initiate a prayer attack. SQ summon mantis, trapfinding, rogue talent ( weapon training) Skills Acrobatics +16, Bluff +14, Climb +8, Intimidate +11, Perception +15, Stealth +19 Str 12, Dex 18, Con 14, Int 8, Wis 10, Cha 14įeats Dodge B, Exotic Weapon Proficiency (sawtooth sabre), Improved Two-Weapon Fighting, Iron Will, Skill Focus ( Perception, Stealth), Two-Weapon Defense B, Two-Weapon Fighting, Weapon Finesse, Weapon Focus B ( sawtooth sabre), Weapon Specialization ( sawtooth sabre) B Morale The assassins are fanatics, and fight to the death. Their plan should be clever and have a decent chance of success. I want the assassins to come off as practical, competent, and utterly ruthless. I dont care at all whether they actually have levels in the assassin class. They activate their red shrouds on the first round of combat in any event. The assassins should be mostly duergar, and at least some of them should be soulknives or mindblades. Otherwise, they team up to flank foes so as to make the most of their sneak attacks. Spell-like Abilities (CL 4th concentration +6)Ģnd (2/day)- cat’s grace, hold person (DC 14)ġst (3/day)- expeditious retreat, feather fall, spider climb, true strike TACTICSīefore Combat Red Hand assassins cast cat’s grace and expeditious retreat and activate their masks of the mantis ( deathwatch at day or darkvision at night) before entering combat.ĭuring Combat The assassins use prayer attacks if facing lone targets. Special Attacks prayer attack (DC 16), sneak attack +4d6 Human rogue 3/ fighter 2/ crimson assassin 4ĪC 19, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 shield)ĭefensive Abilities bravery +1, evasion, red shroud, trap sense +1
